The core loop
One hunt. Two very different jobs.
Every round is asymmetric — the side you're on completely changes how you play. And getting hit flips you to the other one.
Hunt, splat, convert
Full size and armed. Find every hider and mark them with a paintball before the clock runs out.
- Fire networked paint that splatters across any surface
- One clean hit converts a hider onto your team
- The seeker swarm grows each catch — nowhere stays safe
Why it travels
Built to be a clip machine.
Made for parties and streams — every round produces a moment someone has to share.
Ten players
Up to ten in a lobby. Big, loud, and different every single time.
Real camouflage
Sample a colour from the world and actually disappear into it.
Wall climbing
Scale surfaces and hide where nobody thinks to look.
Living paint
Every splat lands and sticks on walls, floors and props in real time.
Switch sides
Get caught and you don't sit out — you join the hunt.
Made for VR
Room-scale, hands-on movement built from the ground up for Quest.
Coming to Meta Quest
Paint & Seek VR is in active development. Wishlist it now and be first in when it drops.
Wishlist on Quest